π§° Staff Tools
Announcements
announcements.yml. Things the server says on a timer.
enabled: true
interval: 300 # seconds between them
rotation: SEQUENTIAL # or RANDOM
SEQUENTIAL goes in order of priority, wrapping around. RANDOM picks one and ignores
priority.
One announcement
announcements:
discord_invite:
enabled: true
priority: 1
worlds: [] # [] is every world
permission_required: false # true needs polaroidchat.announcement.discord_invite
minecraft:
enabled: true # turns off every channel below at once
channels:
chat:
enabled: true
lines:
- '<center><#E9FDFB>[<gradient:#5865F2:#7289DA>DISCORD</gradient><#E9FDFB>] β¦'
Beyond chat an announcement can also reach players by actionbar, title, bossbar,
toast and sound β every channel that is on fires. A player turns any of them off with
/polaroidchat toggle announcements.
A line starting with <center> is centred on the chat width.
The same announcement in Discord
Each one has a discord: block of its own, with its own webhook:
discord:
enabled: false
webhook: ''
style: embed # text | embed | components
text: '**Are you in the community yet?**'
embed:
title: 'Join the community'
description: 'discord.gg/β¦'
color: '#5865F2'
text is one plain line, embed the classic card, and components Discord's newer layout β
built from a list of blocks, each a line of text or a separator.
Announcements you add are yours: they survive an upgrade untouched.
The private-message spy
Staff holding polaroidchat.msgspy read private messages with /msgspy.
msgspy_webhook in config.yml posts them to Discord as well, so they can be read without being
online:
msgspy_webhook:
enabled: false
url: ''
style: embed # text | embed | components
timeout: 5
server_name: 'Survival'
server_name stands in for %server%, for when several servers post to the same channel. The
wording is in the language file under msgspy.discord.
The webhook URL is a password. Anyone holding it can post to your channel as that webhook. Keep it out of anything you share, and generate a new one in Discord if it ever leaks.
Channels have their own spy_webhook β see Channels.
Clearing chat
/clearchat sends blank lines until what was there is out of sight.
Nothing is deleted. A client keeps what it was sent, and scrolling brings it back. How many
lines is chat.clear_lines in config.yml. polaroidchat.clearchat.exempt keeps a player's view
as it was.
Setting things for someone else
Every toggle has an .others counterpart, so staff can turn a player's mentions or private
messages off for them:
/polaroidchat toggle msg all false Steve
Needs polaroidchat.toggle.msg.others. The full list is under Commands.
Nicks work the same way: /polaroidchat changenick <player> <name> with
polaroidchat.nick.set.others.
Finding out who someone is
/polaroidchat realname <nick> with polaroidchat.realname.
Hidden players
Where a vanish plugin is hiding someone, the plugin honours it β they are not in the receiver
list and cannot be messaged. polaroidchat.vanish.bypass lets staff reach them anyway.