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πŸ’¬ Channels

A message goes to the channel a player is standing in, and to that one only. They move with /channel <id>, or with the channel's own alias.

Everything here is channels.yml. Setting enabled: false at the top turns the whole idea off: every message reaches the whole server, formatted by formats.yml.

The four that ship

ChannelReachesAlias
globalThe whole server/global
worldWhoever is in the same world/mundo
localWhoever is within a radiusβ€”
privateOne conversationβ€”

global cannot be turned off: it is the floor every other channel falls back to.

Per channel

  world:
    enabled: true
    alias: 'mundo'
    spy_webhook: ''
    formats:
      default: …
      vip: …
KeyDecides
aliasThe word that switches to it. Empty means only /channel world
spy_webhookA Discord webhook that receives everything said here
formatsHow a message looks here, one per rank

local also takes a radius, in blocks β€” 100 by default. A player exactly on it is still heard.

Speaking takes polaroidchat.channel.<id>; reading it from somewhere else takes polaroidchat.channel.<id>.read. Both are built from the id β€” adding a channel adds its permissions.

Channel formats

A channel's formats block has the same shape as formats.yml, and picks a rank the same way.

A channel format replaces the global one whole. It writes every part the line needs, not only the channel tag. A rank the channel does not name falls back to that channel's own default; a channel with no formats at all falls back to formats.yml.

Channels players make themselves

user_channels in the same file. A player creates one, invites people, and runs it.

SettingDecides
name_patternWhich names are allowed
name_blacklistWhich are not
owner_inactive_daysWhen an abandoned channel passes to someone else
invite_expires / request_expiresSeconds an invitation stays open
spy_webhookA Discord webhook for all of them
slots.create / .join / .membersHow many, as tiers

Roles. Owner, admin, mod, member β€” each doing a little less than the one above. When an owner goes inactive it passes to the highest-ranked member, and among equals to whoever joined first.

Getting in. By invitation, by asking (request, which someone with the rank accepts), or by password on a public channel. public and private switch which.

Commands. All the second words are listed under Commands.

Who actually sees a message

Speaking is not the only gate. A message is also withheld from anyone who has blocked the sender, and from anyone who has turned that channel off with /polaroidchat toggle channel_<id> all false. The sender always sees their own message, whatever else is set.